Acoustic Wave Modeling Using 2D FDTD: Applications in Unreal Engine For Dynamic Sound Rendering
Bilkent Samsurya

TL;DR
This paper introduces a 2D FDTD-based sound propagation model integrated into Unreal Engine, capturing complex wave phenomena for realistic dynamic sound rendering in virtual environments.
Contribution
It presents a novel 2D FDTD framework for acoustic simulation in Unreal Engine, effectively modeling wave phenomena like diffraction and interference for immersive audio experiences.
Findings
Benchmark results match analytical expectations
Impulse responses retain spatial directionality
Framework enables dynamic sound rendering in virtual environments
Abstract
Accurate sound propagation simulation is essential for delivering immersive experiences in virtual applications, yet industry methods for acoustic modeling often do not account for the full breadth of acoustic wave phenomena. This paper proposes a novel two-dimensional (2D) finite-difference time-domain (FDTD) framework that simulates sound propagation as a wave-based model in Unreal Engine, with an emphasis on capturing lower frequency wave phenomena, embedding occlusion, diffraction, reflection and interference in generated impulse responses. The process begins by discretizing the scene geometry into a 2D grid via a top-down projection from which obstacle masks and boundary conditions are derived. A Python-based FDTD solver injects a sine sweep at a source position, and virtual quadraphonic microphone arrays record pressure field responses at pre-defined listener positions.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVehicle Noise and Vibration Control · Engineering Applied Research · Simulation and Modeling Applications
