EgoAnimate: Generating Human Animations from Egocentric top-down Views
G. Kutay T\"urkoglu, Julian Tanke, Iheb Belgacem, Lev Markhasin

TL;DR
EgoAnimate introduces a novel generative approach based on Stable Diffusion to reconstruct realistic frontal human avatars from egocentric top-down views, enabling more accessible telepresence with minimal input.
Contribution
This is the first method to use a generative backbone for reconstructing animatable avatars from egocentric inputs, reducing training complexity and enhancing generalizability.
Findings
Successfully generates realistic frontal views from occluded top-down images.
Enables avatar motion generation from a single egocentric image.
Improves telepresence system accessibility and versatility.
Abstract
An ideal digital telepresence experience requires accurate replication of a person's body, clothing, and movements. To capture and transfer these movements into virtual reality, the egocentric (first-person) perspective can be adopted, which enables the use of a portable and cost-effective device without front-view cameras. However, this viewpoint introduces challenges such as occlusions and distorted body proportions. There are few works reconstructing human appearance from egocentric views, and none use a generative prior-based approach. Some methods create avatars from a single egocentric image during inference, but still rely on multi-view datasets during training. To our knowledge, this is the first study using a generative backbone to reconstruct animatable avatars from egocentric inputs. Based on Stable Diffusion, our method reduces training burden and improves…
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Taxonomy
TopicsHuman Motion and Animation · Educational Games and Gamification
