Non-linear, Team-based VR Training for Cardiac Arrest Care with enhanced CRM Toolkit
Mike Kentros, Manos Kamarianakis, Michael Cole, Vitaliy Popov, Antonis Protopsaltis, George Papagiannakis

TL;DR
This paper presents iREACT, a non-linear VR simulation for cardiac arrest training that improves CRM skills by providing realistic, collaborative, and data-rich scenarios, validated through expert evaluation.
Contribution
Introduction of iREACT, a novel VR platform that enhances cardiac arrest training with dynamic, team-based scenarios and comprehensive feedback mechanisms.
Findings
High usability and educational value confirmed by medical experts
Effective in improving CRM skills in simulated environments
Potential for broader application in high-stakes team training
Abstract
This paper introduces iREACT, a novel VR simulation addressing key limitations in traditional cardiac arrest (CA) training. Conventional methods struggle to replicate the dynamic nature of real CA events, hindering Crew Resource Management (CRM) skill development. iREACT provides a non-linear, collaborative environment where teams respond to changing patient states, mirroring real CA complexities. By capturing multi-modal data (user actions, cognitive load, visual gaze) and offering real-time and post-session feedback, iREACT enhances CRM assessment beyond traditional methods. A formative evaluation with medical experts underscores its usability and educational value, with potential applications in other high-stakes training scenarios to improve teamwork, communication, and decision-making.
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Taxonomy
TopicsSurgical Simulation and Training
