Bounds on the game isolation number and exact values for paths and cycles
Csilla Bujt\'as, Tanja Dravec, Michael A. Henning, Sandi Klav\v{z}ar

TL;DR
This paper determines the exact values and bounds for the game isolation number on paths, cycles, and specific graphs, and explores extremal cases and new graph families.
Contribution
It provides exact formulas for paths and cycles, characterizes extremal graphs, and introduces a new graph family with specific game isolation number properties.
Findings
Exact values of the game isolation number for all paths and cycles.
Only two graphs attain the upper bound in the game isolation number for the first player.
Eleven graphs attain the upper bound for the second player.
Abstract
The isolation game is played on a graph by two players who take turns playing a vertex such that if is the set of already played vertices, then a vertex can be selected only if it dominates a vertex from a nontrivial component of , where is the set of vertices in or adjacent to a vertex in . Dominator wishes to finish the game with the minimum number of played vertices, while Staller has the opposite goal. The game isolation number is the number of moves in the Dominator-start game where both players play optimally. If Staller starts the game the invariant is denoted by . In this paper, , , , and are determined for all . It is proved that there are only two graphs that attain equality in the upper bound $\iota_{\rm g}(G)…
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