Three-Dimensional Rigid-Body Impact Mechanics for Automobile Collisions
Micky Marine

TL;DR
This paper develops a comprehensive three-dimensional rigid-body impact mechanics model for automobile collisions, extending existing two-dimensional models and analyzing various constraint and impulse strategies for more accurate simulation.
Contribution
It introduces a detailed derivation of 3D impact mechanics equations and explores multiple constraint strategies, including extensions of 2D methods and new impulse alignment approaches.
Findings
Extended constraint strategies from 2D to 3D impact scenarios.
Compared different impulse and friction parameter strategies.
Discussed implications of multiple impulse parameters on impact outcomes.
Abstract
Two-dimensional (planar) rigid-body impact mechanics for application in automobile collisions have been described by a number of researchers over the last several decades. Little has been discussed, however, regarding three-dimensional rigid-body impact mechanics in this regard. Two commercially available accident simulation programs, PC-Crash and Virtual CRASH, offer three-dimensional rigid-body impact mechanics as one of their collision models but documentation of the complete development of their three-dimensional equations, particularly with respect to necessary constraint strategies at the impulse center, are not readily available. In this paper, a three-dimensional rigid-body impact mechanics derivation is presented. In order to solve the set of impact mechanics equations of motion it is necessary to develop constraint relationships. The constraint strategy described in the…
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