SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
Wei Yao, Shuzhao Xie, Letian Li, Weixiang Zhang, Zhixin Lai, Shiqi Dai, Ke Zhang, Zhi Wang

TL;DR
SD-GS introduces a compact, deformable Gaussian framework for dynamic scene reconstruction that significantly reduces model size and doubles rendering speed while maintaining high visual quality.
Contribution
The paper proposes a novel deformable anchor grid and deformation-aware densification strategy for efficient, high-quality dynamic scene reconstruction.
Findings
60% reduction in model size
100% improvement in FPS
Maintains or surpasses visual quality of state-of-the-art methods
Abstract
Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions significantly limits the practical application of these methods. To tackle these problems, we propose SD-GS, a compact and efficient dynamic Gaussian splatting framework for complex dynamic scene reconstruction, featuring two key contributions. First, we introduce a deformable anchor grid, a hierarchical and memory-efficient scene representation where each anchor point derives multiple 3D Gaussians in its local spatiotemporal region and serves as the geometric backbone of the 3D scene. Second, to enhance modeling capability for complex motions, we present a deformation-aware densification strategy that adaptively grows anchors in under-reconstructed…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
