Too Human to Model:The Uncanny Valley of LLMs in Social Simulation -- When Generative Language Agents Misalign with Modelling Principles
Yongchao Zeng, Calum Brown, Mark Rounsevell

TL;DR
This paper argues that large language models, while impressive in generating realistic dialogues, are too human-like and detailed to serve as effective abstract models of social dynamics, revealing fundamental dilemmas and limitations.
Contribution
It introduces a thought experiment converting a social diffusion model into an LLM-based variant, highlighting core dilemmas and the uncanny valley in using LLMs for social simulation.
Findings
Identifies five core dilemmas in LLM-based social modeling.
Shows LLM agents can obscure social mechanisms rather than clarify them.
Defines conditions where LLMs are best suited for social simulation.
Abstract
Large language models (LLMs) have been increasingly used to build agents in social simulation because of their impressive abilities to generate fluent, contextually coherent dialogues. Such abilities can enhance the realism of models. However, the pursuit of realism is not necessarily compatible with the epistemic foundation of modelling. We argue that LLM agents, in many regards, are too human to model: they are too expressive, detailed and intractable to be consistent with the abstraction, simplification, and interpretability typically demanded by modelling. Through a model-building thought experiment that converts the Bass diffusion model to an LLM-based variant, we uncover five core dilemmas: a temporal resolution mismatch between natural conversation and abstract time steps; the need for intervention in conversations while avoiding undermining spontaneous agent outputs; the…
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Taxonomy
TopicsLanguage and cultural evolution · Artificial Intelligence in Law · Topic Modeling
