A Physics-Based Continuum Model for Versatile, Scalable, and Fast Terramechanics Simulation
Huzaifa Unjhawala, Luning Bakke, Harry Zhang, Michael Taylor, Ganesh Arivoli, Radu Serban, Dan Negrut

TL;DR
This paper introduces Chrono::CRM, a physics-based, scalable, and GPU-accelerated terramechanics simulation model capable of handling complex terrain interactions and deformable objects at large scales with high efficiency.
Contribution
The paper presents a novel physics-based terramechanics model built on Chrono's SPH framework, enabling large-scale, high-fidelity simulations with validation against experimental and high-fidelity DEM data.
Findings
Chrono::CRM accurately matches experimental terramechanics data.
The model achieves near real-time performance for large-scale terrain simulations.
It can simulate terrain stretches up to 10 km with 100 million particles.
Abstract
This paper discusses Chrono's Continuous Representation Model (called herein Chrono::CRM), a general-purpose, scalable, and efficient simulation solution for terramechanics problems. Built on Chrono's Smoothed Particle Hydrodynamics (SPH) framework, Chrono::CRM moves beyond semi-empirical terramechanics approaches, e.g., Bekker-Wong/Janosi-Hanamoto, to provide a physics-based model able to address complex tasks such as digging, grading, as well as interaction with deformable wheels and complex grouser/lug patterns. The terramechanics model is versatile in that it allows the terrain to interact with both rigid and flexible implements simulated via the Chrono dynamics engine. We validate Chrono::CRM against experimental data from three physical tests, including one involving NASA's MGRU3 rover. In addition, the simulator is benchmarked against a high-fidelity Discrete Element Method (DEM)…
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Taxonomy
TopicsFluid Dynamics Simulations and Interactions · Computational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques
