Motion Generation: A Survey of Generative Approaches and Benchmarks
Aliasghar Khani, Arianna Rampini, Bruno Roy, Larasika Nadela, Noa Kaplan, Evan Atherton, Derek Cheung, Jacky Bibliowicz

TL;DR
This survey reviews recent advances in motion generation, categorizing methods by their generative strategies, analyzing architectural and conditioning techniques, and summarizing evaluation metrics and datasets to guide future research.
Contribution
It provides a comprehensive, structured overview of recent motion generation methods from 2023 onward, highlighting trends, challenges, and evaluation practices.
Findings
Diverse generative models like GANs, autoencoders, autoregressive, and diffusion techniques are prominent.
Analysis of architectural and conditioning mechanisms reveals key design principles.
Evaluation metrics and datasets vary widely, indicating a need for standardized benchmarks.
Abstract
Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual agents to human-robot interaction. As the field has rapidly progressed with the introduction of diverse modeling paradigms including GANs, autoencoders, autoregressive models, and diffusion-based techniques, each approach brings its own advantages and limitations. This growing diversity has created a need for a comprehensive and structured review that specifically examines recent developments from the perspective of the generative approach employed. In this survey, we provide an in-depth categorization of motion generation methods based on their underlying generative strategies. Our main focus is on papers published in top-tier venues since 2023,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
MethodsFocus
