Strongly Solving $7 \times 6$ Connect-Four on Consumer Grade Hardware
Markus B\"ock

TL;DR
This paper demonstrates that a strong, complete solution for the standard 7x6 Connect-Four game can be computed using symbolic search with binary decision diagrams, producing a large look-up table on consumer hardware.
Contribution
It introduces an efficient symbolic search method that produces a comprehensive look-up table for Connect-Four, previously thought infeasible on consumer hardware.
Findings
Produced an 89.6 GB look-up table in 47 hours on a single CPU core
Enabled fast move determination with alpha-beta search in the solution
Showed feasibility of solving Connect-Four with consumer-grade hardware
Abstract
While the game Connect-Four has been solved mathematically and the best move can be effectively computed with search based methods, a strong solution in the form of a look-up table was believed to be infeasible. In this paper, we revisit a symbolic search method based on binary decision diagrams to produce strong solutions. With our efficient implementation we were able to produce a 89.6 GB large look-up table in 47 hours on a single CPU core with 128 GB main memory for the standard board size. In addition to this win-draw-loss evaluation, we include an alpha-beta search in our open source artifact to find the move which achieves the fastest win or slowest loss.
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Taxonomy
TopicsArtificial Intelligence in Games · Astronomical Observations and Instrumentation · Parallel Computing and Optimization Techniques
