SeqTex: Generate Mesh Textures in Video Sequence
Ze Yuan (1), Xin Yu (1), Yangtian Sun (1), Yuan-Chen Guo (2), Yan-Pei Cao (2), Ding Liang (2), Xiaojuan Qi (1) ((1) HKU, (2) VAST)

TL;DR
SeqTex introduces an end-to-end method leveraging pretrained video models to directly generate high-quality, consistent UV texture maps for 3D models, overcoming limitations of existing multi-stage approaches.
Contribution
It reformulates 3D texture generation as a sequence modeling task, enabling direct UV map synthesis using video foundation models and novel architectural innovations.
Findings
Achieves state-of-the-art results in 3D texture generation
Demonstrates superior 3D consistency and texture-geometry alignment
Generalizes well to real-world scenarios
Abstract
Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world scenarios. To address this, most existing methods finetune foundation image generative models to exploit their learned visual priors. However, these approaches typically generate only multi-view images and rely on post-processing to produce UV texture maps -- an essential representation in modern graphics pipelines. Such two-stage pipelines often suffer from error accumulation and spatial inconsistencies across the 3D surface. In this paper, we introduce SeqTex, a novel end-to-end framework that leverages the visual knowledge encoded in pretrained video foundation models to directly generate complete UV texture maps. Unlike previous methods that model the…
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