Gathering Teams of Bounded Memory Agents on a Line
Younan Gao, Andrzej Pelc

TL;DR
This paper investigates the problem of gathering teams of deterministic automaton agents on an infinite line, analyzing how team size and line orientation affect the feasibility and time complexity of gathering.
Contribution
It provides a complete characterization of the feasibility and optimal time complexity for gathering teams of agents based on team size and line orientation.
Findings
Gathering is impossible for teams of size 1 on both oriented and unoriented lines.
For oriented lines, gathering with teams larger than 1 takes time proportional to the initial distance D.
On unoriented lines, the time varies: Θ(D log L) for teams of size 2, and Θ(D) for size ≥ 3.
Abstract
Several mobile agents, modelled as deterministic automata, navigate in an infinite line in synchronous rounds. All agents start in the same round. In each round, an agent can move to one of the two neighboring nodes, or stay idle. Agents have distinct labels which are integers from the set . They start in teams, and all agents in a team have the same starting node. The adversary decides the compositions of teams, and their starting nodes. Whenever an agent enters a node, it sees the entry port number and the states of all collocated agents; this information forms the input of the agent on the basis of which it transits to the next state and decides the current action. The aim is for all agents to gather at the same node and stop. Gathering is feasible, if this task can be accomplished for any decisions of the adversary, and its time is the worst-case number of rounds…
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