Interactions across multiple games: cooperation, corruption, and organizational design
Jonathan Bendor, Lukas Bolte, Nicole Immorlica, Matthew O. Jackson

TL;DR
This paper explores how organizational design influences cooperation and corruption across multiple game interactions, providing strategies to promote cooperation and minimize corruption in team settings.
Contribution
It identifies conditions linking cooperation in good and bad games and offers optimal team assignment strategies to foster cooperation and reduce corruption.
Findings
Organizational design can promote cooperation across multiple game types.
Strategies for assigning workers to teams can minimize corruption.
Cooperation in good games depends on expectations of future interactions.
Abstract
Teamwork is vital in many settings, and it is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game depends on expectations of cooperation in future iterations of both good and bad games. We identify when sustaining cooperation on good games necessitates cooperation on bad games. We then characterize how a designer should optimally assign workers to teams and teams to tasks that involve varying arrival rates of good and bad games. Our results show how organizational design can be used to promote cooperation while minimizing corruption.
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Taxonomy
TopicsExperimental Behavioral Economics Studies · Evolutionary Game Theory and Cooperation · Game Theory and Applications
