LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans
Zhening Huang, Xiaoyang Wu, Fangcheng Zhong, Hengshuang Zhao, Matthias Nie{\ss}ner, Joan Lasenby

TL;DR
LiteReality is a pipeline that converts RGB-D indoor scans into compact, realistic, and interactive 3D scenes suitable for graphics applications, supporting object individuality, articulation, high-quality materials, and physical interaction.
Contribution
It introduces a novel, training-free object retrieval and material painting approach that enhances realism and compatibility with graphics pipelines, advancing scene reconstruction from RGB-D data.
Findings
Achieves state-of-the-art similarity performance on Scan2CAD benchmark.
Produces scenes compatible with standard graphics pipelines for AR/VR, gaming, and robotics.
Demonstrates robustness under severe misalignment, occlusion, and poor lighting conditions.
Abstract
We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconstructs scenes that visually resemble reality but also supports key features essential for graphics pipelines -- such as object individuality, articulation, high-quality physically based rendering materials, and physically based interaction. At its core, LiteReality first performs scene understanding and parses the results into a coherent 3D layout and objects with the help of a structured scene graph. It then reconstructs the scene by retrieving the most visually similar 3D artist-crafted models from a curated asset database. Next, the Material Painting module enhances realism by recovering high-quality, spatially varying materials. Finally, the reconstructed scene is integrated into a simulation engine with…
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