Real-time Image-based Lighting of Glints
Tom Kneiphof, Reinhard Klein

TL;DR
This paper introduces a fast, real-time method for rendering glints caused by microfacet surfaces under environment lighting, enabling dynamic materials and lighting with minimal overhead.
Contribution
It presents a novel approximation technique for real-time image-based lighting of glints, using environment map filtering and probabilistic sampling for dynamic rendering.
Findings
Approximates ground-truth renderings closely across various conditions.
Operates efficiently with per-frame environment map filtering.
Requires twice the memory of standard environment maps.
Abstract
Image-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in real-time rendering applications. A particularly challenging scenario involves materials exhibiting a sparkling or glittering appearance, caused by discrete microfacets scattered across their surface. In this paper, we propose an efficient approximation for image-based lighting of glints, enabling fully dynamic material properties and environment maps. Our novel approach is grounded in real-time glint rendering under area light illumination and employs standard environment map filtering techniques. Crucially, our environment map filtering process is sufficiently fast to be executed on a per-frame basis. Our method assumes that the environment map is partitioned into few homogeneous regions of constant radiance. By filtering the corresponding indicator functions with…
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