Path Planning using a One-shot-sampling Skeleton Map
Gabriel O. Flores-Aquino, Octavio Gutierrez-Frias, Juan Irving Vasquez

TL;DR
This paper introduces SkelUnet, a deep learning-based skeletonization method that enables fast, safe, and efficient path planning for UAVs by leveraging one-shot sampling of the workspace, outperforming traditional algorithms.
Contribution
The paper presents a novel deep autoencoder architecture for skeletonization that allows one-shot exploration of the workspace, reducing computation time and improving path safety.
Findings
SkelUnet effectively connects all free workspace regions.
It reduces processing time compared to traditional skeletonization methods.
Paths generated are safer and more reliable in unseen maps.
Abstract
Path planning algorithms fundamentally aim to compute collision-free paths, with many works focusing on finding the optimal distance path. However, for several applications, a more suitable approach is to balance response time, path safety, and path length. In this context, a skeleton map is a useful tool in graph-based schemes, as it provides an intrinsic representation of the free workspace. However, standard skeletonization algorithms are computationally expensive, as they are primarly oriented towards image processing tasks. We propose an efficient path-planning methodology that finds safe paths within an acceptable processing time. This methodology leverages a Deep Denoising Autoencoder (DDAE) based on the U-Net architecture to compute a skeletonized version of the navigation map, which we refer to as SkelUnet. The SkelUnet network facilitates exploration of the entire workspace…
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