SketchColour: Channel Concat Guided DiT-based Sketch-to-Colour Pipeline for 2D Animation
Bryan Constantine Sadihin, Michael Hua Wang, Shei Pern Chua, Hang Su

TL;DR
SketchColour is a novel sketch-to-colour pipeline for 2D animation that leverages a diffusion transformer backbone with channel concatenation and LoRA finetuning, achieving high-quality, temporally coherent results with reduced resource usage.
Contribution
It introduces the first diffusion transformer-based sketch-to-colour pipeline for 2D animation, improving efficiency and quality over previous methods.
Findings
Outperforms state-of-the-art video colourization methods on SAKUGA dataset.
Uses half the training data of competing models.
Produces temporally coherent animations with minimal artifacts.
Abstract
The production of high-quality 2D animation is highly labor-intensive process, as animators are currently required to draw and color a large number of frames by hand. We present SketchColour, the first sketch-to-colour pipeline for 2D animation built on a diffusion transformer (DiT) backbone. By replacing the conventional U-Net denoiser with a DiT-style architecture and injecting sketch information via lightweight channel-concatenation adapters accompanied with LoRA finetuning, our method natively integrates conditioning without the parameter and memory bloat of a duplicated ControlNet, greatly reducing parameter count and GPU memory usage. Evaluated on the SAKUGA dataset, SketchColour outperforms previous state-of-the-art video colourization methods across all metrics, despite using only half the training data of competing models. Our approach produces temporally coherent animations…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques · Human Motion and Animation
MethodsDiffusion
