A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory
Felix Windisch, Thomas K\"ohler, Lukas Radl, Mattia D'Urso, Michael Steiner, Dieter Schmalstieg, Markus Steinberger

TL;DR
This paper presents A LoD of Gaussians, a novel framework that enables real-time, large-scale scene reconstruction and rendering on a single GPU by out-of-core storage and dynamic streaming of Gaussian representations.
Contribution
It introduces a unified, out-of-core training and rendering method for ultra-large scenes without partitioning, using a hybrid data structure and LoD representation.
Findings
Supports seamless multi-scale scene visualization
Enables real-time rendering of city-scale environments
Operates efficiently on consumer-grade GPUs
Abstract
Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning the scene into chunks -- a strategy that introduces artifacts at chunk boundaries, complicates training across varying scales, and is poorly suited to unstructured scenarios such as city-scale flyovers combined with street-level views. Moreover, rendering remains fundamentally limited by GPU memory, as all visible chunks must reside in VRAM simultaneously. We introduce A LoD of Gaussians, a framework for training and rendering ultra-large-scale Gaussian scenes on a single consumer-grade GPU -- without partitioning. Our method stores the full scene out-of-core (e.g., in CPU memory) and trains a Level-of-Detail (LoD) representation directly,…
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