TL;DR
This paper presents JAX-IK, a real-time inverse kinematics solver for virtual human characters that leverages TensorFlow's automatic differentiation to handle complex, multi-constrained movements efficiently and accurately.
Contribution
The paper introduces a novel differentiable IK solver using TensorFlow, enabling real-time, multi-constrained human movement generation with improved performance over traditional methods.
Findings
Achieves real-time performance with rapid convergence.
Outperforms iterative IK algorithms in success rate.
Handles complex joint limits effectively.
Abstract
Generating accurate and realistic virtual human movements in real-time is of high importance for a variety of applications in computer graphics, interactive virtual environments, robotics, and biomechanics. This paper introduces a novel real-time inverse kinematics (IK) solver specifically designed for realistic human-like movement generation. Leveraging the automatic differentiation and just-in-time compilation of TensorFlow, the proposed solver efficiently handles complex articulated human skeletons with high degrees of freedom. By treating forward and inverse kinematics as differentiable operations, our method effectively addresses common challenges such as error accumulation and complicated joint limits in multi-constrained problems, which are critical for realistic human motion modeling. We demonstrate the solver's effectiveness on the SMPLX human skeleton model, evaluating its…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
