Remote Rendering for Virtual Reality: performance comparison of multimedia frameworks and protocols
Daniel Mej\'ias, Inhar Yeregui, Roberto Viola, Miguel Fern\'andez, Mario Montagud

TL;DR
This paper compares the performance of multimedia frameworks and streaming protocols for remote rendering in VR, focusing on WebRTC, DASH, and QUIC-based protocols over WIFI and 5G networks.
Contribution
It introduces an integrated testbed with GStreamer and FFmpeg for evaluating remote rendering performance using various streaming protocols in XR applications.
Findings
QUIC-based protocols show potential advantages over WebRTC and DASH.
Performance varies significantly between WIFI and 5G networks.
The testbed enables advanced research in remote XR rendering.
Abstract
The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a remote node with a powerful GPU, delivering the rendered content to the end device. The delivery is usually performed through popular streaming protocols such as Web Real-Time Communications (WebRTC), offering a data channel for interactions, or Dynamic Adaptive Streaming over HTTP (DASH), better suitable for scalability. Moreover, new streaming protocols based on QUIC are emerging as potential replacements for WebRTC and DASH and offer benefits like connection migration, stream multiplexing and multipath delivery. This work describes the integration of the two most popular multimedia frameworks, GStreamer and FFmpeg, with a rendering engine acting as…
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