GDGS: 3D Gaussian Splatting Via Geometry-Guided Initialization And Dynamic Density Control
Xingjun Wang, Lianlei Shan

TL;DR
This paper introduces GDGS, a novel 3D Gaussian Splatting method that uses geometry-guided initialization, surface-aligned optimization, and dynamic density control to improve real-time rendering quality and efficiency.
Contribution
The paper presents a new approach combining geometry-guided initialization, surface-aligned optimization, and adaptive density control for enhanced 3D Gaussian Splatting.
Findings
Achieves high-fidelity real-time rendering in complex scenes.
Outperforms state-of-the-art methods in visual quality.
Demonstrates faster convergence and better surface alignment.
Abstract
We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting real-time performance, and it has gained popularity due to its explicit 3D Gaussian representation. However, 3DGS heavily depends on accurate initialization and faces difficulties in optimizing unstructured Gaussian distributions into ordered surfaces, with limited adaptive density control mechanism proposed so far. Our first key contribution is a geometry-guided initialization to predict Gaussian parameters, ensuring precise placement and faster convergence. We then introduce a surface-aligned optimization strategy to refine Gaussian placement, improving geometric accuracy and aligning with the surface normals of the scene. Finally, we present a…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
