MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
Antoine Gu\'edon, Diego Gomez, Nissim Maruani, Bingchen Gong, George Drettakis, Maks Ovsjanikov

TL;DR
MILo introduces a differentiable mesh extraction method from Gaussian Splatting that preserves geometric details, reduces mesh complexity, and enhances surface reconstruction quality from images.
Contribution
The paper presents a novel framework that directly extracts and optimizes surface meshes from Gaussian Splatting during training, improving efficiency and detail preservation.
Findings
Reconstructs scenes with high quality using fewer mesh vertices.
Achieves state-of-the-art surface reconstruction performance.
Produces lightweight meshes suitable for downstream tasks.
Abstract
While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting in the loss of fine geometric details or requiring significant time and leading to very dense meshes with millions of vertices. More fundamentally, the a posteriori conversion from a volumetric to a surface representation limits the ability of the final mesh to preserve all geometric structures captured during training. We present MILo, a novel Gaussian Splatting framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians. We design a fully differentiable procedure that constructs the mesh-including both vertex locations and connectivity-at every iteration…
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