Towards Universal Shared Control in Teleoperation Without Haptic Feedback
Max Grobbel, Tristan Schneider, S\"oren Hohmann

TL;DR
This paper presents a real-time shared control method for teleoperation that converts user input into collision-free trajectories and suppresses liquid slosh, eliminating the need for haptic feedback in VR controllers.
Contribution
It introduces a multi-objective optimization framework for collision avoidance and liquid slosh suppression in teleoperation without haptic feedback.
Findings
Achieves 13 ms average planning latency for real-time control
Successfully suppresses liquid slosh in a teleoperated glass
Maintains collision-free trajectories in complex environments
Abstract
Teleoperation with non-haptic VR controllers deprives human operators of critical motion feedback. We address this by embedding a multi-objective optimization problem that converts user input into collision-free UR5e joint trajectories while actively suppressing liquid slosh in a glass. The controller maintains 13 ms average planning latency, confirming real-time performance and motivating the augmentation of this teleoperation approach to further objectives.
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Taxonomy
TopicsTeleoperation and Haptic Systems · Virtual Reality Applications and Impacts
