The ultimate display: Where will all the pixels come from?
Benjamin Watson, David Luebke

TL;DR
This paper explores a novel rendering approach that uses temporally adaptive sampling to generate high-resolution, rapidly updating wall displays, potentially reducing pixel computation needs.
Contribution
It introduces a new rendering technique that breaks traditional patterns to enable high-speed, high-resolution wall displays with fewer pixels.
Findings
Temporally adaptive sampling allows for faster display updates.
The approach reduces pixel computation compared to traditional rendering.
Potential for high-resolution, high-refresh-rate wall displays.
Abstract
Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to printer-resolution wall displays that update hundreds of times per second.
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