(World) Building Transformation: Students and Teachers as CoCreators in OpenXR Learning Environments
Abigail Greenbaum, Elizabeth Strickler, Victoria Patterson, and Bolu Oluleye

TL;DR
This paper discusses designing openXR learning environments in higher education by involving students and teachers as co-creators, using human-centered and transformative design approaches to adapt to XR's dynamic nature.
Contribution
It introduces a human-centered, co-creative instructional design approach for XR learning environments in higher education, emphasizing practitioner experience and learner feedback.
Findings
Enhanced engagement through co-creation
Insights into XR pedagogical challenges
Positive learner feedback on XR course design
Abstract
Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject matter challenges hierarchies and classroom practices typical of higher education. This instructional design practice paper reflects on how our team of faculty, learning experience designers, and user experience (UX) researchers implemented human-centered design thinking, transformative learning, and problem-posing education to design and implement a special topics media entrepreneurship course in building the metaverse. By pairing our practitioner experience with learner personas, as well as survey, interview, and focus group responses from our learners, we narrate our design and its implications through a human-centered, reflective lens.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPersona Design and Applications · Higher Education Practises and Engagement · Educational Leadership and Innovation
