SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model
Da Li, Donggang Jia, Markus Hadwiger, Ivan Viola

TL;DR
This paper presents SkinningGS, a novel method for real-time, high-quality dynamic human scene reconstruction from monocular videos, leveraging Gaussian splatting and a skinning model for efficient and detailed avatar creation.
Contribution
It introduces a decoupled reconstruction framework using Gaussian splatting and a position texture on the SMPL model, enabling real-time, detailed, and resource-efficient human scene reconstruction.
Findings
Surpasses HUGS in reconstruction metrics.
Achieves over 100 FPS rendering speed.
Reduces GPU resource consumption during training.
Abstract
Reconstructing an interactive human avatar and the background from a monocular video of a dynamic human scene is highly challenging. In this work we adopt a strategy of point cloud decoupling and joint optimization to achieve the decoupled reconstruction of backgrounds and human bodies while preserving the interactivity of human motion. We introduce a position texture to subdivide the Skinned Multi-Person Linear (SMPL) body model's surface and grow the human point cloud. To capture fine details of human dynamics and deformations, we incorporate a convolutional neural network structure to predict human body point cloud features based on texture. This strategy makes our approach free of hyperparameter tuning for densification and efficiently represents human points with half the point cloud of HUGS. This approach ensures high-quality human reconstruction and reduces GPU resource…
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