Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation
Niklas S. Neher, Erik Faulhaber, Sven Berger, Christian Wei{\ss}enfels, Gregor J. Gassner, Michael Schlottke-Lakemper

TL;DR
This paper presents a robust, memory-efficient preprocessing pipeline for particle-based simulations that generates high-quality, geometry-preserving particle distributions in 2D and 3D, suitable for complex shapes.
Contribution
The authors introduce a novel preprocessing method combining surface point cloud generation, signed distance fields, and hierarchical inside-outside segmentation for particle initialization.
Findings
Particle distributions converge to the exact geometry at higher resolutions.
The method is robust to imperfect input geometries.
It is memory-efficient and easily integrable into existing frameworks.
Abstract
Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic…
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Taxonomy
TopicsAsphalt Pavement Performance Evaluation · Lattice Boltzmann Simulation Studies · Hydrology and Sediment Transport Processes
