Our Coding Adventure: Using LLMs to Personalise the Narrative of a Tangible Programming Robot for Preschoolers
Martin Ruskov

TL;DR
This paper presents a method using open-weight LLMs to create personalized storytelling for preschoolers with a tangible robot, enhancing early coding education without exposing children directly to AI technology.
Contribution
It introduces a reproducible, model-agnostic process for generating personalized narratives for preschool robotics education using multiple LLMs.
Findings
Successful generation of personalized stories for preschoolers
Identified issues of consistency and hallucinations in LLM outputs
Process effectively supports teachers in story creation
Abstract
Finding balanced ways to employ Large Language Models (LLMs) in education is a challenge due to inherent risks of poor understanding of the technology and of a susceptible audience. This is particularly so with younger children, who are known to have difficulties with pervasive screen time. Working with a tangible programming robot called Cubetto, we propose an approach to benefit from the capabilities of LLMs by employing such models in the preparation of personalised storytelling, necessary for preschool children to get accustomed to the practice of commanding the robot. We engage in action research to develop an early version of a formalised process to rapidly prototype game stories for Cubetto. Our approach has both reproducible results, because it employs open weight models, and is model-agnostic, because we test it with 5 different LLMs. We document on one hand the process, the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTeaching and Learning Programming · Reinforcement Learning in Robotics
