Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment
Kyosuke Ishibashi, Atsushi Saito, Zin Y. Tun, Lucas Ray, Megan C. Coram, Akihiro Sakurai, Allison M. Okamura, and Ko Yamamoto

TL;DR
This study explores how haptic feedback influences walking behavior and visual exploration in crowded VR environments, revealing increased collision avoidance, awareness, and movement variability due to tactile cues.
Contribution
It provides novel insights into the effects of haptic feedback on pedestrian behavior and visual attention in dynamic VR settings, which was previously unexplored.
Findings
Haptic feedback increased walking trajectory length.
Haptic feedback caused greater pelvis angle changes.
Users showed heightened awareness and visual exploration.
Abstract
Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users' collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users' lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users' awareness and visual exploration when an NPC approached…
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Taxonomy
TopicsEvacuation and Crowd Dynamics · Virtual Reality Applications and Impacts · Tactile and Sensory Interactions
