AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
Zehuan Huang, Haoran Feng, Yangtian Sun, Yuanchen Guo, Yanpei Cao, Lu Sheng

TL;DR
AnimaX introduces a novel 3D animation framework that leverages video diffusion models and multi-view pose sequences to generate diverse, high-fidelity articulated mesh animations from textual prompts, overcoming limitations of traditional methods.
Contribution
It transfers video-based motion priors to 3D animation using joint video-pose diffusion conditioned on text and templates, supporting arbitrary skeletons and achieving state-of-the-art results.
Findings
State-of-the-art generalization on VBench
High motion fidelity and efficiency
Supports diverse articulated meshes
Abstract
We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · 3D Surveying and Cultural Heritage
