Collaborative governance of cyber violence: A two-phase, multi-scenario four-party evolutionary game and SBI1I2R public opinion dissemination
Xiaoting Yang, Wei Lv, Ting Yang, Bart Baesens

TL;DR
This paper develops a two-phase, multi-scenario evolutionary game model incorporating micro- and macro-level factors to analyze collaborative governance strategies for cyber violence, emphasizing government regulation, media guidance, and public opinion dissemination.
Contribution
It introduces a novel two-stage, multi-scenario model combining evolutionary game theory and communication dynamics, integrating emotional factors for cyber violence governance.
Findings
Strong government regulation with moderate punishment yields stable control.
Collaborative intervention between media and government is most effective.
Increasing correct guidance reduces cyber violence influence and duration.
Abstract
Cyber violence severely disrupts public order in both cyberspace and the real world. Existing studies have gradually advocated collaborative governance but rely on macro-level theoretical analyses. This study integrates micro- and macro-level perspectives to propose a two-stage, multi-scenario governance mechanism for cyber violence. In the first phase, a multi-scenario evolutionary game model with four parties involved in cyber violence was developed based on evolutionary game theory. Matlab simulations show that under strong government regulation, moderate levels of punishment implemented by the government against the online media that adopt misguidance strategies can achieve the most desirable stable state. In the second phase, the role of bystanders was introduced by integrating communication dynamics theory, and emotional factors were considered alongside game strategies. This led…
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