From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary
Qirui Zheng, Xingbo Wang, Keyuan Cheng, Muhammad Asif Ali, Yunlong Lu, Wenxin Li

TL;DR
This survey comprehensively reviews AI-generated game commentary, introducing a unified framework and taxonomy that organize existing research, identify challenges, and suggest future directions for multimodal and real-time reasoning in this field.
Contribution
It presents a novel taxonomy and unified framework for AI-GGC, systematically organizing existing efforts and highlighting key challenges and future research directions.
Findings
Provides a comprehensive review of state-of-the-art methods and datasets
Identifies key challenges like real-time reasoning and multimodal integration
Outlines promising future research directions
Abstract
The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding field, offering benefits such as unlimited availability and personalized narration. However, current researches in this area remain fragmented, and a comprehensive survey that systematically unifies existing efforts is still missing. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall. Commentary is further categorized into three functional types: Descriptive, Analytical, and Background. Building on this structure, we provide an in-depth review of state-of-the-art methods, datasets, and evaluation metrics across various game genres. Finally, we highlight key challenges such as…
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Taxonomy
TopicsArtificial Intelligence in Games · Multimodal Machine Learning Applications · Topic Modeling
