Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Jiaqi Li, Junshu Tang, Zhiyong Xu, Longhuang Wu, Yuan Zhou, Shuai Shao, Tianbao Yu, Zhiguo Cao, Qinglin Lu

TL;DR
Hunyuan-GameCraft is a novel framework that enables high-dynamic, controllable, and real-time interactive game video generation by unifying input controls, employing hybrid training strategies, and optimizing for efficiency and long-term consistency.
Contribution
It introduces a hybrid history-conditioned training strategy and a unified input representation for high-quality, real-time interactive game video synthesis, addressing key limitations of existing methods.
Findings
Outperforms existing models in realism and playability
Achieves real-time inference suitable for complex environments
Enhances visual fidelity and action controllability
Abstract
Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance…
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Taxonomy
TopicsHuman Motion and Animation · Generative Adversarial Networks and Image Synthesis · Artificial Intelligence in Games
