Zero-Shot Reinforcement Learning Under Partial Observability
Scott Jeen, Tom Bewley, Jonathan M. Cullen

TL;DR
This paper investigates the limitations of zero-shot reinforcement learning under partial observability and demonstrates that memory-based architectures can significantly improve performance in such settings.
Contribution
It introduces memory-based methods for zero-shot RL under partial observability and empirically shows their effectiveness over memory-free approaches.
Findings
Memory-based zero-shot RL outperforms memory-free baselines.
Partial observability degrades standard zero-shot RL performance.
Memory architectures mitigate the effects of partial observability.
Abstract
Recent work has shown that, under certain assumptions, zero-shot reinforcement learning (RL) methods can generalise to any unseen task in an environment after reward-free pre-training. Access to Markov states is one such assumption, yet, in many real-world applications, the Markov state is only partially observable. Here, we explore how the performance of standard zero-shot RL methods degrades when subjected to partially observability, and show that, as in single-task RL, memory-based architectures are an effective remedy. We evaluate our memory-based zero-shot RL methods in domains where the states, rewards and a change in dynamics are partially observed, and show improved performance over memory-free baselines. Our code is open-sourced via: https://enjeeneer.io/projects/bfms-with-memory/.
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Taxonomy
TopicsFault Detection and Control Systems · Distributed Sensor Networks and Detection Algorithms
