You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Reality
Xingyu Chen, Xinmin Fang, Shuting Zhang, Xinyu Zhang, Liang He, Zhengxiong Li

TL;DR
EffVR is a novel rendering optimization technique for mobile VR that reduces computation and energy consumption by generating binocular images from a monocular image with a single rendering, significantly improving efficiency and frame rate.
Contribution
EffVR introduces a per-pixel attribute-based method to generate binocular VR images from a monocular image, halving the rendering workload for mobile VR devices.
Findings
27% average power savings
115.2% increase in frame rate
High image quality with SSIM 0.9679 and PSNR 34.09
Abstract
Mobile Virtual Reality (VR) is essential to achieving convenient and immersive human-computer interaction and realizing emerging applications such as Metaverse. However, existing VR technologies require two separate renderings of binocular images, causing a significant bottleneck for mobile devices with limited computing capability and power supply. This paper proposes an approach to rendering optimization for mobile VR called EffVR. By utilizing the per-pixel attribute, EffVR can generate binocular VR images from the monocular image through genuinely one rendering, saving half the computation over conventional approaches. Our evaluation indicates that, compared with the state-of-art, EffVRcan save 27% power consumption on average while achieving high binocular image quality (0.9679 SSIM and 34.09 PSNR) in mobile VR applications. Additionally, EffVR can increase the frame rate by…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAugmented Reality Applications
