Omnidirectional Video Super-Resolution using Deep Learning
Arbind Agrahari Baniya, Tsz-Kwan Lee, Peter W. Eklund, and Sunil Aryal

TL;DR
This paper introduces a new deep learning model, S3PO, for 360-degree video super-resolution, addressing distortion issues and demonstrating superior performance over existing methods with a novel dataset and specialized loss function.
Contribution
The paper presents a novel spherical super-resolution model, S3PO, and a new 360-degree video dataset, 360VDS, improving super-resolution quality for immersive VR videos.
Findings
S3PO outperforms state-of-the-art VSR models on 360-degree videos.
The novel loss function effectively addresses spherical distortion.
The study demonstrates the extensibility of conventional VSR models to 360-degree videos.
Abstract
Omnidirectional Videos (or 360{\deg} videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360{\deg} videos does not allow for each degree of view to be represented with adequate pixels, limiting the visual quality offered in the immersive experience. Deep learning Video Super-Resolution (VSR) techniques used for conventional videos could provide a promising software-based solution; however, these techniques do not tackle the distortion present in equirectangular projections of 360{\deg} video signals. An additional obstacle is the limited availability of 360{\deg} video datasets for study. To address these issues, this paper creates a novel 360{\deg} Video Dataset (360VDS) with a study of the extensibility of conventional VSR models to 360{\deg} videos. This paper further proposes a novel…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
