Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields
Jungeon Kim, Geonsoo Park, Seungyong Lee

TL;DR
This paper introduces a multiview geometric regularization method for Gaussian Splatting that combines MVS depth, RGB, and normal constraints to improve the accuracy and reliability of 3D scene reconstructions.
Contribution
It proposes a novel multiview regularization strategy integrating MVS-derived depth and normal constraints into Gaussian Splatting, enhancing geometric accuracy and rendering quality.
Findings
Improved geometric accuracy in diverse scenes.
Enhanced rendering quality with regularization.
Effective integration of MVS depth into Gaussian Splatting.
Abstract
Recent methods, such as 2D Gaussian Splatting and Gaussian Opacity Fields, have aimed to address the geometric inaccuracies of 3D Gaussian Splatting while retaining its superior rendering quality. However, these approaches still struggle to reconstruct smooth and reliable geometry, particularly in scenes with significant color variation across viewpoints, due to their per-point appearance modeling and single-view optimization constraints. In this paper, we propose an effective multiview geometric regularization strategy that integrates multiview stereo (MVS) depth, RGB, and normal constraints into Gaussian Splatting initialization and optimization. Our key insight is the complementary relationship between MVS-derived depth points and Gaussian Splatting-optimized positions: MVS robustly estimates geometry in regions of high color variation through local patch-based matching and epipolar…
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Taxonomy
TopicsOptical measurement and interference techniques · Infrared Target Detection Methodologies · Computer Graphics and Visualization Techniques
