DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo
Zhenlong Yuan, Dapeng Zhang, Zehao Li, Chengxuan Qian, Jianing Chen, Yinda Chen, Kehua Chen, Tianlu Mao, Zhaoxin Li, Hao Jiang, Zhaoqi Wang

TL;DR
DVP-MVS++ introduces a novel multi-view stereo approach that combines depth, normal, and edge information with visibility priors to improve robustness and accuracy in textureless and occluded areas.
Contribution
The paper proposes a new method integrating aligned depth-normal-edge maps and visibility-aware priors to enhance patch deformation in multi-view stereo reconstruction.
Findings
Achieves state-of-the-art performance on ETH3D, Tanks & Temples, and Strecha datasets.
Effectively handles textureless regions and occlusions with improved patch deformation.
Demonstrates robust generalization across multiple datasets.
Abstract
Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for reconstructing textureless areas. However, these methods generally focus on identifying reliable pixel correlations to mitigate matching ambiguity of patch deformation, while neglecting the deformation instability caused by edge-skipping and visibility occlusions, which may cause potential estimation deviations. To address these issues, we propose DVP-MVS++, an innovative approach that synergizes both depth-normal-edge aligned and harmonized cross-view priors for robust and visibility-aware patch deformation. Specifically, to avoid edge-skipping, we first apply DepthPro, Metric3Dv2 and Roberts operator to generate coarse depth maps, normal maps and edge maps, respectively. These maps are then aligned via an…
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