Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections
Kehua Chen, Shucheng Zhang, Yinhai Wang

TL;DR
This paper introduces a novel framework using Deep Fictitious Play to learn human-like driving behaviors at unsignalized intersections by modeling vehicle interactions as a Potential Differential Game, trained on real driving data.
Contribution
It is the first to apply Deep Fictitious Play to train interactive driving policies using a Differential Game reformulated as a Potential Differential Game, with theoretical convergence guarantees.
Findings
Successfully learned human-like driving policies from real data
Captured variations in driver aggressiveness and preferences
Achieved satisfactory performance in realistic intersection scenarios
Abstract
Modeling vehicle interactions at unsignalized intersections is a challenging task due to the complexity of the underlying game-theoretic processes. Although prior studies have attempted to capture interactive driving behaviors, most approaches relied solely on game-theoretic formulations and did not leverage naturalistic driving datasets. In this study, we learn human-like interactive driving policies at unsignalized intersections using Deep Fictitious Play. Specifically, we first model vehicle interactions as a Differential Game, which is then reformulated as a Potential Differential Game. The weights in the cost function are learned from the dataset and capture diverse driving styles. We also demonstrate that our framework provides a theoretical guarantee of convergence to a Nash equilibrium. To the best of our knowledge, this is the first study to train interactive driving policies…
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Taxonomy
TopicsEvacuation and Crowd Dynamics
