Mini-Game Lifetime Value Prediction in WeChat
Aochuan Chen, Yifan Niu, Ziqi Gao, Yujie Sun, Shoujun Liu, Gong Chen, Yang Liu, Jia Li

TL;DR
This paper introduces GRePO-LTV, a novel framework combining graph representation learning and Pareto-Optimization to improve lifetime value prediction for WeChat mini-games, addressing data scarcity and task interdependence.
Contribution
The paper proposes an innovative framework that leverages graph learning and Pareto-Optimization to enhance LTV prediction accuracy under data scarcity and correlated tasks.
Findings
Improved LTV prediction accuracy demonstrated.
Effective handling of data scarcity issues.
Better management of correlated predictive tasks.
Abstract
The LifeTime Value (LTV) prediction, which endeavors to forecast the cumulative purchase contribution of a user to a particular item, remains a vital challenge that advertisers are keen to resolve. A precise LTV prediction system enhances the alignment of user interests with meticulously designed advertisements, thereby generating substantial profits for advertisers. Nonetheless, this issue is complicated by the paucity of data typically observed in real-world advertising scenarios. The purchase rate among registered users is often as critically low as 0.1%, resulting in a dataset where the majority of users make only several purchases. Consequently, there is insufficient supervisory signal for effectively training the LTV prediction model. An additional challenge emerges from the interdependencies among tasks with high correlation. It is a common practice to estimate a user's…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPeer-to-Peer Network Technologies · Energy Efficiency in Computing · Big Data Technologies and Applications
