PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting
Lintao Xiang, Hongpei Zheng, Yating Huang, Qijun Yang, Hujun Yin

TL;DR
PointGS introduces a novel sparse-view 3D scene rendering method that combines Gaussian splatting with point-wise attention, enabling real-time, high-quality visualization even with limited input views.
Contribution
The paper presents a point-wise feature-aware Gaussian splatting framework that improves sparse view synthesis by integrating a self-attention mechanism for enhanced point features.
Findings
Outperforms NeRF-based methods in rendering speed and quality.
Achieves competitive results with state-of-the-art 3DGS approaches in few-shot scenarios.
Enables real-time rendering from sparse inputs with high visual fidelity.
Abstract
3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require a large number of calibrated views to generate a consistent and complete scene representation. When input views are limited, 3DGS tends to overfit the training views, leading to noticeable degradation in rendering quality. To address this limitation, we propose a Point-wise Feature-Aware Gaussian Splatting framework that enables real-time, high-quality rendering from sparse training views. Specifically, we first employ the latest stereo foundation model to estimate accurate camera poses and reconstruct a dense point cloud for Gaussian initialization. We then encode the colour attributes of each 3D Gaussian by sampling and aggregating multiscale 2D…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
