Self-Anchored Attention Model for Sample-Efficient Classification of Prosocial Text Chat
Zhuofang Li, Rafal Kocielnik, Fereshteh Soltani, Penphob (Andrea) Boonyarungsrit, Animashree Anandkumar, R. Michael Alvarez

TL;DR
This paper introduces a novel Self-Anchored Attention Model (SAAM) that improves prosocial behavior classification in game chat by leveraging entire training sets as anchors, addressing low-resource challenges in online gaming environments.
Contribution
The paper presents the first automated system for classifying prosocial behaviors in in-game chat, utilizing a novel SAAM approach that enhances performance in low-resource settings.
Findings
SAAM achieves 7.9% improvement over existing methods.
Effective classification of prosocial behaviors in low-resource, real-world gaming data.
Application to Call of Duty demonstrates practical utility.
Abstract
Millions of players engage daily in competitive online games, communicating through in-game chat. Prior research has focused on detecting relatively small volumes of toxic content using various Natural Language Processing (NLP) techniques for the purpose of moderation. However, recent studies emphasize the importance of detecting prosocial communication, which can be as crucial as identifying toxic interactions. Recognizing prosocial behavior allows for its analysis, rewarding, and promotion. Unlike toxicity, there are limited datasets, models, and resources for identifying prosocial behaviors in game-chat text. In this work, we employed unsupervised discovery combined with game domain expert collaboration to identify and categorize prosocial player behaviors from game chat. We further propose a novel Self-Anchored Attention Model (SAAM) which gives 7.9% improvement compared to the best…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Hate Speech and Cyberbullying Detection
MethodsSoftmax · Attention Is All You Need · Focus · Sparse Evolutionary Training
