Show Me Your Best Side: Characteristics of User-Preferred Perspectives for 3D Graph Drawings
Lucas Joos, Gavin J. Mooney, Maximilian T. Fischer, Daniel A. Keim, Falk Schreiber, Helen C. Purchase, Karsten Klein

TL;DR
This study investigates user-preferred viewpoints in 3D graph visualizations within virtual reality, identifying key aesthetic and structural factors influencing viewpoint choice and providing a dataset for future research.
Contribution
It presents the first systematic analysis of user preferences for 3D graph viewpoints, introducing new measures and a dataset to guide effective visualization design.
Findings
Stress, Crossings, and Node-Node Overlap are key preference indicators.
User preferences align with classical and 3D-specific aesthetic criteria.
A new measure, Isometric Viewpoint Deviation, effectively captures viewpoint perceivability.
Abstract
The visual analysis of graphs in 3D has become increasingly popular, accelerated by the rise of immersive technology, such as augmented and virtual reality. Unlike 2D drawings, 3D graph layouts are highly viewpoint-dependent, making perspective selection critical for revealing structural and relational patterns. Despite its importance, there is limited empirical evidence guiding what constitutes an effective or preferred viewpoint from the user's perspective. In this paper, we present a systematic investigation into user-preferred viewpoints in 3D graph visualisations. We conducted a controlled study with 23 participants in a virtual reality environment, where users selected their most and least preferred viewpoints for 36 different graphs varying in size and layout. From this data, enriched by qualitative feedback, we distil common strategies underlying viewpoint choice. We further…
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