TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering
Xiaohan Zhang, Sitong Wang, Yushen Yan, Yi Yang, Mingda Xu, Qi Liu

TL;DR
TraGraph-GS introduces a graph-based spatial partitioning and progressive rendering approach to improve large-scale scene view synthesis, addressing limitations of existing Gaussian splatting methods.
Contribution
It proposes a novel trajectory graph-based partitioning and rendering strategy that enhances accuracy and texture preservation in large-scale scene synthesis.
Findings
Achieves 1.86 dB higher PSNR on aerial datasets
Achieves 1.62 dB higher PSNR on ground datasets
Demonstrates superior efficiency over state-of-the-art methods
Abstract
High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting for each region, and eventually merge them for novel view rendering. They can accurately render specific scenes, yet they do not generalize effectively for two reasons: (1) rigid spatial partition techniques struggle with arbitrary camera trajectories, and (2) the merging of regions results in Gaussian overlap to distort texture details. To address these challenges, we propose TraGraph-GS, leveraging a trajectory graph to enable high-precision rendering for arbitrarily large-scale scenes. We present a spatial partitioning method for large-scale scenes based on graphs, which incorporates a regularization constraint to enhance the rendering of textures…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
