4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos
Zhen Xu, Zhengqin Li, Zhao Dong, Xiaowei Zhou, Richard Newcombe, Zhaoyang Lv

TL;DR
4DGT introduces a novel 4D Gaussian Transformer trained on monocular videos, enabling efficient, real-time dynamic scene reconstruction by modeling complex environments with a unified static and dynamic component.
Contribution
The paper presents a new 4D Gaussian Transformer architecture that unifies static and dynamic scene components, with a novel density control for efficient long sequence processing, outperforming prior Gaussian methods.
Findings
Reduces reconstruction time from hours to seconds.
Outperforms prior Gaussian-based networks on real-world videos.
Achieves comparable accuracy to optimization-based methods on cross-domain videos.
Abstract
We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying object lifespans. We proposed a novel density control strategy in training, which enables our 4DGT to handle longer space-time input and remain efficient rendering at runtime. Our model processes 64 consecutive posed frames in a rolling-window fashion, predicting consistent 4D Gaussians in the scene. Unlike optimization-based methods, 4DGT performs purely feed-forward inference, reducing reconstruction time from hours to seconds and scaling effectively to long video sequences. Trained only on large-scale monocular posed video datasets, 4DGT can outperform prior Gaussian-based networks…
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Taxonomy
TopicsAdvanced Vision and Imaging · Human Pose and Action Recognition · Face recognition and analysis
MethodsLinear Layer · Dense Connections · Position-Wise Feed-Forward Layer · Absolute Position Encodings · Adam · Softmax · Label Smoothing · Multi-Head Attention · Attention Is All You Need · Dropout
