Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor
Rishit Dagli, Yushi Guan, Sankeerth Durvasula, Mohammadreza Mofayezi, and Nandita Vijaykumar

TL;DR
Squeeze3D introduces a high-ratio 3D data compression framework using pre-trained generative models and implicit priors, enabling efficient encoding and decoding across various 3D formats without requiring real 3D datasets.
Contribution
It presents a novel method that leverages pre-trained 3D models for extremely high compression ratios across multiple 3D data formats, trained solely on synthetic data.
Findings
Achieves up to 2187x compression for textured meshes
Attains 55x compression for point clouds
Maintains visual quality comparable to existing methods
Abstract
We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pre-trained generation model through trainable mapping networks. Any 3D model represented as a mesh, point cloud, or a radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code. This latent code can effectively be used as an extremely compressed representation of the mesh or point cloud. A mapping network transforms the compressed latent code into the latent space of a powerful generative model, which is then conditioned to recreate the original 3D model (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require…
Peer Reviews
Decision·Submitted to ICLR 2026
1. The paper provides great Qualitative and Quantitative results, which provide a significant increase in compression ratio and similar 3D views compared to the ground truth. 2. Introduction of gram loss to prevent dimension collapse 3. Flexibility of architecture to use different neural architectures and 3D representations
1. Very little/no experimentation with non-synthetic data. 2. Minimal set of Out of Distribution compression examples. 3. Current experiments are biased towards the 3D generator distribution. The framework seems to be learning to compress the generator's distribution and may not generalize well.
The proposed method is capable of compressing various 3D representations, including meshes, point clouds, and radiance fields. And the reported compression ratios appear to be high.
1. Motivation: The primary weakness is the lack of clear motivation for the compression goal. The paper is centered on using a generative model as a compressor, but it fails to convincingly articulate the downstream applications or the practical necessity of compressing the outputs of these generative models. The significance of this compression technique needs to be better justified. 2. Incomplete Experimental Validation: The experiments primarily focus on comparing the reconstruction quality
- Novel idea of using pre-trained 3D generative models as *neural compressors*. - Ablation on Gram loss demonstrates meaningful design motivation for avoiding degenerate latent collapse. - Flexibility across 3D formats (meshes, point clouds, RFs) enhances practical applicability.
**Visual Quality Concerns** - The qualitative 3D reconstruction quality is **visibly weak**. - In Fig. 4, even the GT renderings of meshes appear low-quality, making it difficult to assess compression performance reliably. More examples using clean, high-fidelity GT meshes are necessary. - In Fig. 6, reconstructed NeRFs show inferior results compared to VQRF and SparsePCGC, especially regarding specular highlights—Squeeze3D fails to retain reflections that other methods preserve. **Inco
Code & Models
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
