Integrating Artificial Intelligence as Assistive Technology for Older Adult Gamers: A Pilot Study
Yichi Zhang, Brandon Lyman, Celia Pearce, Miso Kim, Casper Harteveld, Leanne Chukoskie, Bob De Schutter

TL;DR
This pilot study explores how AI can enhance gaming experiences for older adults by understanding their preferences, challenges, and perceptions, aiming to inform age-inclusive AI-supported game design.
Contribution
The paper presents an iterative survey design process and preliminary findings on older adults' gaming challenges and perceptions of AI, guiding future inclusive game development.
Findings
Usability issues are key obstacles for older gamers.
Older adults see practical benefits of AI but have concerns about autonomy.
Preliminary data informs age-inclusive AI game design.
Abstract
With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into everyday technologies, its assistive capabilities have been recognized, suggesting its potential in improving the gaming experience for older gamers. To study this potential, we iteratively developed a pilot survey aimed at understanding older adult gamers' current gameplay preference, challenges they are facing, and their perspectives of AI usage in gaming. This article contributes an overview of our iterative survey-design workflow, and pilot results from 39 participants. During each iteration, we analyzed the survey's efficacy and adjusted the content, language, and format to better capture meaningful data, and was able to create a refined survey for a…
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Taxonomy
TopicsTechnology Use by Older Adults · Innovative Human-Technology Interaction · Educational Games and Gamification
