R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation
William Ljungbergh, Bernardo Taveira, Wenzhao Zheng, Adam Tonderski, Chensheng Peng, Fredrik Kahl, Christoffer Petersson, Michael Felsberg, Kurt Keutzer, Masayoshi Tomizuka, Wei Zhan

TL;DR
R3D2 is a diffusion-based model that enables realistic, real-time insertion of complete 3D assets into virtual scenes for autonomous driving simulation, improving scalability and realism.
Contribution
It introduces R3D2, a lightweight diffusion model trained on a novel dataset to enhance 3D asset insertion realism and reusability in AD virtual environments.
Findings
R3D2 significantly improves the realism of inserted assets.
It enables text-to-3D asset insertion and cross-scene transfer.
The method operates in real time.
Abstract
Validating autonomous driving (AD) systems requires diverse and safety-critical testing, making photorealistic virtual environments essential. Traditional simulation platforms, while controllable, are resource-intensive to scale and often suffer from a domain gap with real-world data. In contrast, neural reconstruction methods like 3D Gaussian Splatting (3DGS) offer a scalable solution for creating photorealistic digital twins of real-world driving scenes. However, they struggle with dynamic object manipulation and reusability as their per-scene optimization-based methodology tends to result in incomplete object models with integrated illumination effects. This paper introduces R3D2, a lightweight, one-step diffusion model designed to overcome these limitations and enable realistic insertion of complete 3D assets into existing scenes by generating plausible rendering effects-such as…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
