PIG: Physically-based Multi-Material Interaction with 3D Gaussians
Zeyu Xiao, Zhenyi Wu, Mingyang Sun, Qipeng Yan, Yufan Guo, Zhuoer Liang, and Lihua Zhang

TL;DR
PIG introduces a physically-based multi-material interaction framework using 3D Gaussians, enabling precise segmentation, realistic deformation, and artifact-free rendering for dynamic scene reconstruction.
Contribution
It combines 3D object segmentation with physical property assignment and deformation constraints to improve realism and accuracy in 3D scene modeling with Gaussians.
Findings
Outperforms SOTA in visual quality
Enables accurate multi-material interactions
Reduces rendering artifacts
Abstract
3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation, imprecise deformation among different materials, and severe rendering artifacts. To address these challenges, we introduce PIG: Physically-Based Multi-Material Interaction with 3D Gaussians, a novel approach that combines 3D object segmentation with the simulation of interacting objects in high precision. Firstly, our method facilitates fast and accurate mapping from 2D pixels to 3D Gaussians, enabling precise 3D object-level segmentation. Secondly, we assign unique physical properties to correspondingly segmented objects within the scene for multi-material coupled interactions. Finally, we have successfully embedded constraint scales into deformation…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Interactive and Immersive Displays
