PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation
Wei Yao, Yunlian Sun, Chang Liu, Hongwen Zhang, Jinhui Tang

TL;DR
PhysiInter enhances human motion generation by integrating physical constraints through a novel mapping process, significantly improving realism and physical fidelity in multi-person interactions using physics-based simulation and specialized loss functions.
Contribution
The paper introduces a physical mapping approach for motion synthesis, incorporating physics-based simulation and new loss functions to improve motion realism and physical validity in multi-person scenarios.
Findings
3%-89% improvement in physical fidelity
Effective motion adjustment within physics-based environment
Enhanced multi-person interaction realism
Abstract
Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
